Command & Conquer
2 04 2007Before I begin, I’ll just clarify the situation: at some point in my youth my grandfather gave me some pirate copy of Tiberian Sun which I played with interest. It felt like quite an odd game and I didn’t really think of it as part of the mainstream gaming media. I saw Firestorm in some shop one day and made my uncle buy it. It had a manual! I began to suspect that this elusive “Westwood Studios” company was in fact well-funded and professional. Then I bought Red Alert and to top it all off, Red Alert 2 came out. I didn’t buy it but my friends did and then they bought Generals etc. and then after massive disc loss, I bought The First Decade and preordered Tiberium Wars. So here I am.
Right. Now, I think the reason I prefer Tiberian Sun to, say, Red Alert 2 (which is dementedly fun) is that it’s a bitch. No superweapon disabling! Retarded Harvester AI! Veins! It makes it hard to play. The Hunter-Seeker - so annoying BUT it kicks everyone out of apathy and says “Look, play well or die.” The EMP and Firestorm walls give enemy tank/plane rushes and missiles the finger. The tactical possibilities were just great. Conversely, Red Alert 2? Race to build superweapon. If superweapons are disabled, race to build 5 Prism Tanks or 5 Apocalypses. Assuming you’re not a dumbo, you can just go and win.
I wonder what Tiberium Wars is like. In a strange way, I don’t really want to find out.
Pax






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